Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.086314 |
Stdout | |
Stderr |
SWR detected AVX2 vert shader 0x7f88b6472000 frag shader 0x7f88b6470000 vert shader 0x7f88b646e000 fetch shader 0x7f88b646c000 polygon-mode: reference drawing failed for frontPrim=GL_FILL, backPrim=GL_LINE polygon-mode: glPolygonMode(front=GL_FILL, back=GL_POINT) failed polygon-mode: glPolygonMode(front=GL_FILL, back=GL_POINT) failed polygon-mode: glPolygonMode(front=GL_FILL, back=GL_POINT) failed polygon-mode: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode: glPolygonMode(front=GL_POINT, back=GL_FILL) failed polygon-mode: glPolygonMode(front=GL_POINT, back=GL_FILL) failed polygon-mode: glPolygonMode(front=GL_LINE, back=GL_FILL) failed polygon-mode: glPolygonMode(front=GL_LINE, back=GL_FILL) failed polygon-mode: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode: glPolygonMode(front=GL_POINT, back=GL_POINT) failed polygon-mode: glPolygonMode(front=GL_POINT, back=GL_POINT) failed polygon-mode: glPolygonMode(front=GL_POINT, back=GL_POINT) failed polygon-mode: glPolygonMode(front=GL_POINT, back=GL_POINT) failed SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/polygon-mode -auto |
dmesg |